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LinkedIn - Chronicles of the Kethaneum Musing


.::๐‚๐ก๐ซ๐จ๐ง๐ข๐œ๐ฅ๐ž๐ฌ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐Š๐ž๐ญ๐ก๐š๐ง๐ž๐ฎ๐ฆ ๐ฆ๐ฎ๐ฌ๐ข๐ง๐ ๐ฌ::.


Hey there everybody. Since I am practically live blogging my development journey, I thought I'd share something I learned recently. Working with my AIs, I learned it was a good idea to break up code once it gets longer than 1,000 lines. Amusingly, when I learned that little fact, my javascript file was nearly 2,000 lines long. ๐Ÿ˜‚ Since then, I have been kicking the can on encapsulating certain aspects of the code in favor of hunting bugs.


But, it is finally time! Soon will shift to breaking down my large javascript file (*cough* monolith *cough*) to make things easier to work with and read. So this feels like a good to point out that working as a team helps with this stuff. When you have other people who can work autonomously, you can have somebody working on breaking out the code at the same time as testing for bugs. Ooh... but, then again, I could eventually use Cypress to automate my regression tests๐Ÿค”๐Ÿ˜ Haha, well this project is a solo work, but don't worry I will be dragging others in on future projects.


So keep an eye out for future game dev shenanigans. For now, though, the journey continues!


๐‡๐ž๐ฒ ๐๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ž๐ซ ๐Ÿ๐ซ๐ข๐ž๐ง๐๐ฌ, ๐ฐ๐ก๐š๐ญ ๐จ๐ญ๐ก๐ž๐ซ ๐ค๐ž๐ซ๐ง๐ž๐ฅ๐ฌ ๐จ๐Ÿ ๐œ๐จ๐๐ข๐ง๐  ๐ญ๐ซ๐ฎ๐ญ๐ก ๐๐จ ๐ฒ๐จ๐ฎ ๐ก๐š๐ฏ๐ž ๐ญ๐จ ๐ฌ๐ก๐š๐ซ๐ž ๐ฐ๐ข๐ญ๐ก ๐œ๐จ๐๐ข๐ง๐  ๐ง๐ž๐ฐ๐›๐ข๐ž๐ฌ?


As usual, I am still on the hunt for my next day job, but I love hearing from others and geeking out about games. So please feel free to reach out.


Take care everybody. ๐Ÿ‘‹๐Ÿฝ

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